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I'm writing an old-school game engine with a 16-bit software renderer in C.

On this page I share my work.

Demo
(videos and downloads)

Version 0.1 - 3d wireframe rendering
Version 0.2 - solid color rendering
Version 0.3 - vertex colors and depth
Version 0.4 - infinitely smooth rendering
Version 0.5 - textures
Version 0.6 - skybox and cubemap reflections
Version 0.7 - texture filtering
Version 0.8 - skeletal animations

Articles
(how I implemented things)

Implemented features: