void DrawLine_DDA(int x0, int y0, int x1, int y1, u32 color) { int dx = x1 - x0; int dy = y1 - y0; int length = max(abs(dx), abs(dy)); if (length > 0) { f32 sx = dx / length; f32 sy = dy / length; f32 px = x0 + 0.5; f32 py = y0 + 0.5; for (int i = 0; i < length; ++i) { DrawPoint(floor(px), floor(py), color); px += sx; py += sy; } } }