About
I'm developing a completely custom 3D game engine entirely from scratch in C, with software-rasterized graphics - just like in the good old days of early gamedev. My main inspirations are the Quake engine, the Dark Engine (Thief/System Shock 2), and Unreal Engine 1.
Here you can find my devlog and look through development cycle in archive section.
Downloads:
- project-immersive-archive.zip - full archive of all major versions