AboutI'm developing a completely custom 3D game engine entirely from scratch in C, with software-rasterized graphics - just like in the good old days of early gamedev. My main inspirations are the Quake engine, the Dark Engine (Thief/System Shock 2), and Unreal Engine 1. Here you can find my devlog and look through development cycle in archive section. Downloads:
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![]() on a 2020 CPU using my custom single-threaded software rasterizer |