Project Immersive

game engine development journal

  • v0.20 ‐ Interactable doors
  • v0.19 ‐ Dialogue system
  • v0.18 ‐ Occlusion culling
  • v0.17 ‐ Climbing mechanic
  • v0.16 ‐ Frustum culling
  • v0.15 ‐ Sounds
  • v0.14 ‐ Character movement physics
  • v0.13 ‐ Collisions
  • v0.12 ‐ Scene loading
  • v0.11 ‐ Normal shading
  • v0.10 ‐ Dynamic lights
  • v0.9 ‐ Font rendering
  • v0.8 ‐ Skeletal animations
  • v0.7 ‐ Texture filtering
  • v0.6 ‐ Skybox and Cubemap reflections
  • v0.5 ‐ Texture mapping
  • v0.4 ‐ Tick system and rendering interpolation
  • v0.3 ‐ Vertex colors and depth buffer
  • v0.2 ‐ Models and colored triangles
  • v0.1 ‐ Wireframe cube

What's in Version v0.5?

2024-07-03
  • Implemented texture loading using WIC (Windows Imaging Component)
  • Added texture support to .mdl format
  • Implemented textured triangle rendering
  • Implemented fallback generation for missing textures
  • Improved game loop with frame skipping support

Download

project-immersive-demo-v5.zip (26.2KB)