Project Immersive

game engine development journal

  • v0.20 ‐ Interactable doors
  • v0.19 ‐ Dialogue system
  • v0.18 ‐ Occlusion culling
  • v0.17 ‐ Climbing mechanic
  • v0.16 ‐ Frustum culling
  • v0.15 ‐ Sounds
  • v0.14 ‐ Character movement physics
  • v0.13 ‐ Collisions
  • v0.12 ‐ Scene loading
  • v0.11 ‐ Normal shading
  • v0.10 ‐ Dynamic lights
  • v0.9 ‐ Font rendering
  • v0.8 ‐ Skeletal animations
  • v0.7 ‐ Texture filtering
  • v0.6 ‐ Skybox and Cubemap reflections
  • v0.5 ‐ Texture mapping
  • v0.4 ‐ Tick system and rendering interpolation
  • v0.3 ‐ Vertex colors and depth buffer
  • v0.2 ‐ Models and colored triangles
  • v0.1 ‐ Wireframe cube

What's in Version v0.20?

2025-10-22
  • Added doors interaction
  • Added FOV setting
  • Change the coordinate system to simplify calculations
  • Improved collision performance
  • Improved occlusion precision
  • Improved light caching

Download

project-immersive-demo-v20.zip (2.71MB)