Project Immersive

game engine development journal

  • v0.20 ‐ Interactable doors
  • v0.19 ‐ Dialogue system
  • v0.18 ‐ Occlusion culling
  • v0.17 ‐ Climbing mechanic
  • v0.16 ‐ Frustum culling
  • v0.15 ‐ Sounds
  • v0.14 ‐ Character movement physics
  • v0.13 ‐ Collisions
  • v0.12 ‐ Scene loading
  • v0.11 ‐ Normal shading
  • v0.10 ‐ Dynamic lights
  • v0.9 ‐ Font rendering
  • v0.8 ‐ Skeletal animations
  • v0.7 ‐ Texture filtering
  • v0.6 ‐ Skybox and Cubemap reflections
  • v0.5 ‐ Texture mapping
  • v0.4 ‐ Tick system and rendering interpolation
  • v0.3 ‐ Vertex colors and depth buffer
  • v0.2 ‐ Models and colored triangles
  • v0.1 ‐ Wireframe cube

What's in Version v0.2?

2024-06-29
  • Added model loading from binary .mdl files
  • Implemented solid-filled triangle rendering
  • Added FPS counter
  • Implemented model rotation in world space
  • Added ability to slow down game time by holding [Backspace] key
  • Mouse cursor are now locked within window bounds

Download

project-immersive-demo-v2.zip (16.4KB)