Project Immersive

game engine development journal

  • v0.21 ‐ Inventory system
  • v0.20 ‐ Interactable doors
  • v0.19 ‐ Dialogue system
  • v0.18 ‐ Occlusion culling
  • v0.17 ‐ Climbing mechanic
  • v0.16 ‐ Frustum culling
  • v0.15 ‐ Sounds
  • v0.14 ‐ Movement physics
  • v0.13 ‐ Collisions
  • v0.12 ‐ Scene loading
  • v0.11 ‐ Normal shading
  • v0.10 ‐ Dynamic light
  • v0.9 ‐ Font rendering
  • v0.8 ‐ Skeletal animations
  • v0.7 ‐ Texture filtering
  • v0.6 ‐ Cubemap reflections, Skybox
  • v0.5 ‐ Texture mapping
  • v0.4 ‐ Tick system / interpolation
  • v0.3 ‐ Vertex colors and depth buffer
  • v0.2 ‐ Models and colored triangles
  • v0.1 ‐ Wireframe cube

What's in Version v0.11?

2025-03-08
  • Added normal shading for point lights
  • Added transform matrices
  • Added vertex transform parallelization
  • Changed bilinear texture filtering to triangular (N64 style)
  • Refactored resource management
  • Added light positions smooth interpolation
  • Performance improvements

Download

project-immersive-demo-v11.zip (207.7 KB)